With the semester progressing extremely quickly, we’re already reporting our progress from Week 9. With the next week being GDC, most of our progress for this week was just getting our game ready for that. We had a lot to do to make the experience as fleshed out and finished as possible. For those who don’t know, GDC is the Game Developers Conference, an expo typically held in San Francisco that draws game developers, designers, and enthusiasts from around the world to listen to talks and test games. Usually, IGM sends some students there to present their own games, but with COVID still being an issue and GDC being hybrid this year, we aren’t able to actually send any of our own representatives this year. However, we were able to get a virtual pass for one of our team members so we can at least have some presence there. One of the faculty members from IGM is also going to take recent builds of all of the IGM Capstone projects there so they can still get some tests. In any case, again, this week we mostly focused on fleshing out the experience, adding some more of the last few mechanics we were still missing and fixing some bugs.
Our artists, as always, did some incredible work this week. John has now started working on a main battle track for the game. This will allow us to switch between it and our main music track when the player transitions between being in and out of combat. Kesavan worked on creating a visual effect for fire that we’re hoping to be able to use to create a boundary for the boss fight. Sofia made more progress on the opening cutscene, creating more sketches and starting on some coloring. Xy started working on modelling the boss, and Effy updated the enemy’s rig so we can continue working on implementing enemy animations.
And with that, let’s move on to the detailed progress report:
That’s everything for this week. Thanks again!