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About Our Team
Who makes our game awesome?
Design & Development
Nick Engell
AI Programmer
(he/him)
Boss AI Development
Gameplay Programming
Individual Research
AI's Influence on Engaging Boss Design
Trenton Plager
Production Lead
(he/him)
Production
Narrative Design
Gameplay Programming
Individual Research
How Much Scrum is Too Much Scrum for MS GDD Capstone Projects?
John Vance
AI Programmer
Sound Designer
(he/him)
Enemy AI Development
Sound Design
Gameplay Programming
Individual Research
Designing Enemies: Teaching the Player through Gameplay
Kyle Weekley
Design Lead
(he/him)
Player Movement Design
Combat Design
Gameplay Programming
Individual Research
A Taxonomy of 3rd Person Melee Combat Games
Rudy Zhang
Technical Artist
Graphics Programmer
Art Coordinator
(he/him)
Technical Art
Graphics Programming
Tool Development
Gameplay Programming
Individual Research
How Can Signed Distance Fields Potentially Accelerate Shadows and Ambient Occlusion Computation?
Art
Sofia Brognara
Concept Artist
(she/her)
Concept Art
Xy Hilbrink
Modeler
(they/them)
Modelling
UVing
Texturing
Effy Ma
Animator
(she/her)
Enemy Rigging
Enemy Animation
Michal Zadok
Animator
(she/her)
Player Rigging
Player Animation
Effy Wang
UI/UX Designer
(she/her)
Game UI/UX Design
Kesavan Shanmugasundaram
Technical Artist
(he/him)
VFX Design