About Our Team

Who makes our game awesome?

Design & Development


Nick Engell

AI Programmer
(he/him)
  • Boss AI Development
  • Gameplay Programming
Individual Research
AI's Influence on Engaging Boss Design

Trenton Plager

Production Lead
(he/him)
  • Production
  • Narrative Design
  • Gameplay Programming
Individual Research
How Much Scrum is Too Much Scrum for MS GDD Capstone Projects?

John Vance

AI Programmer
Sound Designer
(he/him)
  • Enemy AI Development
  • Sound Design
  • Gameplay Programming
Individual Research
Designing Enemies: Teaching the Player through Gameplay

Kyle Weekley

Design Lead
(he/him)
  • Player Movement Design
  • Combat Design
  • Gameplay Programming
Individual Research
A Taxonomy of 3rd Person Melee Combat Games

Rudy Zhang

Technical Artist
Graphics Programmer
Art Coordinator
(he/him)
  • Technical Art
  • Graphics Programming
  • Tool Development
  • Gameplay Programming
Individual Research
How Can Signed Distance Fields Potentially Accelerate Shadows and Ambient Occlusion Computation?

Art


Sofia Brognara

Concept Artist
(she/her)
  • Concept Art

Xy Hilbrink

Modeler
(they/them)
  • Modelling
  • UVing
  • Texturing

Effy Ma

Animator
(she/her)
  • Enemy Rigging
  • Enemy Animation

Michal Zadok

Animator
(she/her)
  • Player Rigging
  • Player Animation

Effy Wang

UI/UX Designer
(she/her)
  • Game UI/UX Design

Kesavan Shanmugasundaram

Technical Artist
(he/him)
  • VFX Design