And we’re back again! Despite a lot of personal things going on and a power outage for a couple
of our team members this week, a lot of progress has been made since last week across pretty much every area of the
project. The prototype is really coming along, our artists are making some great progress, and more is being filled
out in our Design Document everyday.
In other news, this week was the end of Sprint 1 (explained below) so we’ll be re-assessing
progress and goals at the beginning of Week 3, and it looks like one of our main goals for Sprint 2 will be getting
the prototype in a stable state for playtesting in the last 10 days of September following the end of that sprint.
Wish us luck!
Specific Progress:
Art
- Sofia revised the bracer concepts from last week, simplifying them a lot to fit our aesthetic.
- Xy started working on our character model.
- We worked a lot on refining our game’s aesthetic with the help of our artists and professors.
Revised Player Bracer Concept Sheet
Work-in-Progress Character Model
Moodboard for Revised Aesthetics
Previous
Next
Design
- Our Design discussions this week were limited mostly to early Level Design.
- Trying to explain in general how we wanted things laid out and what features we wanted in each area.
Development
- The framework for Parrying is in place. Enemies need to be able to attack though before it can really be
finished.
- The Player can theoretically be damaged and die now! (Enemies to come).
- The framework for the Player’s roll action is nearly in place. This will allow the Player to dodge enemies’
attacks.
- Our Target Locking system is finally working, at least provisionally. As with anything right now there are still
some kinks to iron out, but we’re making progress.
Management
- We started contacting and meeting with our new committee members, setting up regular meetings with the ones that
wanted them.
- We started working on defining new tasks for next week since we’ll be starting a new sprint next week.
- A sprint is (for us) a 2 week block of work with a set goal.
Documentation
- Tons more progress on our Design Doc.
- Introduction is done for now.
- Executive Summary is done for now.
- More progress on the Game Design section (it’s a long one).
- Edits were made to the Production section based on some feedback we received from our professors and to add
our 2 new artists.
- We also made a presentation to explain our refined aesthetic ideas (necessary for class but also helpful in
communicating our ideas to committee members and artists).
That about sums up Week 2. Hope everyone had a fantastic Labor Day weekend!