This week marked our first playtest of the spring semester. As a result, we didn’t make as much progress on development as we typically would. Instead, we spent a lot of the week testing, fixing bugs, and making sure we were ready for a playtest with a new build and a new survey. Our focus for this playtest was gauging reaction to our new inputs, new sword selection method, new onboarding, and our first pass at sounds, and overall, the reaction seemed to be pretty positive. We got a lot of great feedback, especially regarding input, so we still have some work to do there, but really a lot of the feedback we received had to do with parts of the project that we knew were problems, but we just hadn’t had time to address yet because they weren’t top priority. However, now that we’ve started getting feedback about these things, that means it’s time to address them. So for our next playtest we’ll probably have some progress on things like level design, input, and camera implementation.
Anyway, moving on to art, we got a lot of great work from our artists this week. Sofia’s starting on boss designs, and they’re looking great, so hopefully we’ll be seeing some progress on a boss model within the month. Xy has made what will hopefully turn out to be the final update to our enemy model, and they also started on the player’s mask, which should really help finalize the player’s silhouette. Michal did some really great work on player animations this week as well, and you can see more about that below.
With that, we’ll move on to detailed progress notes:
And that’s it for the week. Thanks for hanging in with us folks.